Unified Consortium Equivalency Standards for Game Masters

UCES-GM 0

Standard Zero

Game Masters (GM) live their rule-zero by earnest self-reflection, building positive relationship with and between participants, and in ruling wisely. This is indicated by


The players

The players know and respect their Game Master





UCES-GM 1

Standard 1: The Game Master is a leader.


Standard 1: Regarding Rulesets

Game Masters achieve rule zero goals by leveraging the rulesets to achieve quality in their gaming. This is indicated by

  1. System Selection

Game Masters learn and select rule system(s) that match the aims and goals of the group

  1. System Efficacy

Game Masters leverage the strengths of rules systems to meet the aims and purposes of their games

  1. Game Enjoyment
Game Masters rulings are firm, fair, consistent, and expedient so that players can be comfortably immersed in a willing suspension of disbelief with common purpose




The Game Master Prepares






UCES-GM 2

Standard 2: The Game Master is a Worldbuilder.


Standard 2: Regarding Worldbuilding Game Masters build compelling worlds for their players' characters. This is indicated by
A. Versimilitude - Game Masters facilitate gaming by creating the willing-suspension-of-disbelief in players that allows them to participate in a synchronized game scenario. B. Strengths - Game Masters know their strengths and use it to craft compelling scenarios. C. Tools - Game Masters utilize the right world building tool for the job and use them correctly.





UCES-GM 3

Standard 3: The Game Master as Designer


Standard 3: Regarding Administrative Duties - Game Masters honor their game time. This is indicated by A. Time - Game Masters start on time and use their game time well. They end games when games need ending. The time spent gaming with a Game Master is well spent toward achieving gaming objectives and super-objectives. B. Effort - Game Masters enrich their gaming time by putting work into their games in advance, and especially during games. C. Skills - Game Masters have developed and utilize the skills necessary to administrate their games such as scheduling, available seating, record keeping, et cetera. D. Self-Motivation - Game Masters strive to exceed excellence in every standard to improve the game because they believe in the game. E. Organization - Game Masters ensure that the space(s), materials, times and other such logistical considerations are made and responsibilities for such are delegated. F. Time Management - Game masters have managed their time to ensure they are prepared prior to each session, that bookings are handled and the group has the Game Master's attention during sheduled play times.




***Standard 3.2 - Certification Code


Game Masters believe in the codification of the Game Mastery Standards for the sake of defining and challenging expectations of the Game Master. Professional Game Masters have written professional obligations including attire, conduct, certifications or licensure, contractual or otherwise obligations, et al. offered in print or a widely usable format (PDF, txt, doc) available during price quoting and delivered with invoicing so that the relationship between participants and Game Masters is not endangered. These written obligations to the customer denote the specifics of Professional Code a Game Master must follow in addition to the terms of the UCES-GM Standards.




***Standard 3.3 - Business Acumen


Professional Game Masters have acquired the skills necessary to attract, collect from, and retain paying customers.




***Standard 3.4 - Title and Specializations


Game Masters take inventory of themselves and recognize their other specialized skills and knowledges that can equip them to handle the challenges of Game Mastery. They employ this knowledge appropriately. 1. They may certify such skills to the experts and authorities of those skills and various Consortium title of Game Master authority in particular domains. Doing so may meet the requirements of a title, conferring such title to the Game Master. 2. Game Masters may have more than one title under this standard with multiple certifications. 3. Title selection is mutable, subject to record-keeping logistics.




***Standard 3.5 - Digital Tools


Game Masters may elect to use digital tools to automate or assist portions of their preparation. Game Masters electing digital tools ensure proper usage of their tools and should be verifiably proficient to regard the relevant administrative proficiency requirements irrelevant. Achievement of this standard confers the Game Master with the “ex machina” to the end of their certified full and formal title. (i.e. Certified Professional Game Master, ex machina.)




***Standard 3.6 - Professional Specialty Game Masters


Game Masters must maintain and have valid license, certificate, or credential as indicated by local law to practice in a professional capacity and can furbish proof at any time when acting in such a capacity of a specialist as a specialist foremost in that capacity.

  1. follow the Professional Code of Conduct for their profession while practicing as a Professional Specialty Game Master.
  2. the criteria for the standards for
    1. UPS-Role Player
    2. UPS-Game Master, and
    3. UPS-Professional Educational Game Master
  • or UPS-Professional Therapeutic Game Master.
  • or UPS-Professional Life-Coach & Game Master
  • or UPS-Official Organized Play @System* Game Master
  • or UPS-Live Action Role Play (LARP) Game Master
  • or UPS-Asynchronous Game Master





UCES-GM 4

Standard 4: The Game Master is a Craftsperson.


Game Masters practice the art and craft of game mastery. A. Master of None - Game Masters do not infringe upon the agency of characters controlled by players excepting as agreed in Session Zero or later mutual agreement.
B. Jack-of-all-Trades - Game Masters are responsible for the narration of all persons, places, actions, things, rules, rulings, knowledges, et cetera, that are not expected to be furbished by the players. C. Prepared - Game Masters come prepared to their games which may include

  1. Necessary world building
  2. Handouts
  3. Visual Aides
  4. Rules knowledge
  5. Downtime debriefing
  6. Administrative requests
  7. Paperwork
  8. Character Stat Blocks,
  9. Character Scripts, etc.
  10. Player mediation
D. Improvization - Game Masters recognize the impossibility of planning for all player interactions in any particular game and have thus become masterful in their improvizational skills.
  1. Personal Growth




***Standard 4.2 - Homebrew


Any rules not included in the official rule system are explained to players to an extent all players know all rules.




***Standard 4.3 - Compartmentalization


Game Masters delegate duties and time to ensure that business matters, personal matters, and game matters are separate entities so much as possible so as to protect the game.




***Standard 4.4 - Specialized Skills


Specialized Game Masters, during game sessions, always declare either they are not practicing their specialty, or, they certify in writing the intent to practice by those rules and standards of stricter authority for the entirety of these sessions.




***Standard 4.5 - Digital Media


Game Masters using a digital medium to facilitate game sessions should have competence and confidence in their preferred software suites. Game Masters may certify “of the Optional@Medium Domain” (e.g. “Game Master of the Woldian Games Domain”) upon achieving this standard per any media.




***Standard 4.6 - Professional Specialist Practice


Professional Specialist Game Masters operate legally, ethically, responsibly, and recognize games and play are precious things. Professional Specialist Game Masters using games as tools for their profession do so with great care to ensure not only all their professional obligations, but also the duties and responsibilities of an excellent level Game Master.




The Game Master at Work






UCES-GM 5

Standard 5: The Game Master is a Guide


Standard 5: Game Masters believe games are a collaborative process. This is indicated by:

A. Positive and Responsive Interactions toward
  • Player with non-player character
  • Player with environment
  • Player with Game Master
  • Interjections
B. Obfuscation

Game Masters are knowledgeable in ethical obfuscation practices and theory.

<h4 class="font_4">C. Support players in their roles</h4>

Game Masters understand all people to be acting in a role while gaming, and help the player reach excellence in that role.

<h4 class="font_4">D. Storytelling, Impromptu, Handouts and Visual aides</h4>

Game Masters have theoretical knowledge about the art of storytelling and employ it with the use of their tools such as voice, acting, performance art, music, props, impromptu handouts, visual aids, tokens, et cetera. Game Masters use these tools to enhance the game.





UCES-GM 6

Standard 6: The Game Master is a Judiciary


<h3 class="font_3">Standard 6: Regarding Wisdom</h3>

Game Masters recognize the value of wisdom and seek it as a guide to their own decisions. This is indicated by:


A. Remediation

Game Masters acknowledge their failures, short comings, struggles, and mistakes. They take responsibility for these things, provide avenues for players to provide feedback in regards to these things and earnestly considers earnest feedback.


B. Adjudicating Rules

Players work to ensure their rulings are

  1. Firm - They must be accepted to the players.

  2. Fair - To give mercy and promote general welfare.

  3. Consistent - To allow players to develop understanding.

  4. Expedient - To allow the game to continue.

C. Exercising Authority

If there should come a time, Game Masters deal with players or situations that are detrimental to the game. Game Masters that must deal with these things do so in service to Rule Zero, with respect to the players involved, and in accordance with their highest standards of professional and personal acumen.





UCES-GM 7

Standard 7: The Game Master is a Craftsperson


<h3 class="font_3">Standard 7: Regarding Improving in the Craft</h3>

Game Masters employ advanced techniques to ensure the aims of the game. They do this through

  1. Player Interactions

Game Masters observe their players, learn what makes the game better for them.

<h4 class="font_4">B. Game Logistics</h4>

Game Masters observe the logistical considerations of their sessions and not ensure their administration is smooth for the players.

<h4 class="font_4">C. Game Observation</h4>

Game Masters always observe their games and ensure they understand the action happening sufficient to participate fully, and for later reflection toward better practice.

<h4 class="font_4">D. Personal Observation</h4>

As Game Masters study themselves as they do their players, connecting authentically and sympathetically with themselves.




The Game Master Reflects






UCES-GM 8

Standard 8: The Game Master is a Scholar


<h3 class="font_3">Standard 8: Regarding Loving the Craft</h3>

Game Masters love their craft. This is indicated by

<h4 class="font_4">A. Continued Education</h4>

The Game Master finds means to educate themselves. They use self-reflection to find weaknesses to strengthen and strengths to capitalize. The Game Master does not allow analysis work go to waste.

<h5 class="font_5"> B. Promotion of the Craft</h5>

Game Masters endeavor to promote the craft via

1. Producing Games Sessions

2. Promotion of the craft directly via public announcement, paid advertisement, and/or promotion of game sessions created by Game Masters

3. Contributions to the community of Game Masters

4. Recruitment of Players

5. Recruitment of other Game Masters

6. Training of Players

7. Training of Game Masters





UCES-GM 9

Standard 9: The Game Master is a Gamer






Chess Game

Standard Zero

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Creatives Discussing Project

Leader

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Bria May29 18-47.jpeg

Worldbuilder

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Designer

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Chess Game
Standard Zero

Game Masters (GM) live their rule-zero by earnest self-reflection, building positive relationship with and between participants, and in ruling wisely. This is indicated by the players.

 

The players know and respect their Game Master.

Ship's Wheel
Standard 1
Leader

Game Masters achieve rule zero goals by leveraging the rulesets to achieve quality in their gaming. This is indicated by

A.            System Selection

Game Masters learn and select rule system(s) that match the aims and goals of the group

B.            System Efficacy

Game Masters leverage the strengths of rules systems to meet the aims and purposes of their games

C.            Game Enjoyment

Game Masters rulings are firm, fair, consistent, and expedient so that players can be comfortably immersed in a willing suspension of disbelief with common purpose

Bria May29 18-47.jpeg
Standard 2
Worldbuilder

Standard 2: Regarding Worldbuilding

Game Masters build compelling worlds for their players’ characters. This is indicated by

A.            Verisimilitude

Game Masters facilitate gaming by creating the willing suspension of disbelief in players that allows them to participate in a shared game scenario.

B.            Strengths

Game Masters know their strengths and use it to craft compelling scenarios.

C.            Tools

Game Masters utilize the right world building tool for the job and use them correctly.

Random Objects
Standard 3
Designer

Game Masters honor their game time. This is indicated by

A.Time

Game Masters start on time so much as possible to get the most of their time. They start on time. They end when games must end. The time spent during is well-spent toward achieving group rule zero.

B.Effort

Game Masters enrich their gaming time by putting work into their games.

C.Skills

Game Masters have developed and utilize the skills necessary to administrate their games.

Old Book
Standard 4
Narrator

Standard 4: Regarding Playing Games

Game Masters practice the art of game mastery.

A.Master of None

Game Masters do not infringe upon the agency of characters controlled by players excepting as agreed in Session Zero or later mutual agreement.       

B.Jack-of-all-Trades

Game Masters are responsible for the narration of all persons, places, actions, things, rules, rulings, knowledge, et cetera that are not expected to be furnished by the players.

C.Preparation

Game Masters come prepared to their games. This may include:

Necessary world building; Handouts; Visual Aides; Rules knowledge; Downtime debriefing; Administrative requests; Paperwork; Character Stat Blocks/Scripts/etc.; Player mediation; Personal Growth

D.Improvisation

Game Masters recognize the impossibility of planning for all player interactions in any particular game and have thus become masterful in their improvisational skills.

Trail in Woods
Standard 5
Guide

Standard 5: Regarding the Players

Game Masters believe games are a collaborative process. This is indicated by:

A.Positive and Responsive Interactions toward: Player with non-player character, Player with environment, Player with Game Master, and Interjections

B. Obfuscation

Game Masters are knowledgeable in ethical obfuscation practices and theory.

C. Support players in their roles

Game Masters understand all people to be acting in a role while gaming, and help the player reach excellence in that role.

D. Storytelling, Impromptu, Handouts and Visual aides

Game Masters have theoretical knowledge about the art of storytelling and employ it with the use of their tools such as voice, acting, performance art, music, props, impromptu handouts, visual aids, tokens, et cetera. Game Masters use these tools to enhance the game.

Judge and Gavel
Standard 6
Judiciary

Standard 6: Regarding Wisdom

Game Masters recognize the value of wisdom and seek it as a guide to their own decisions. This is indicated by:

A.Remediation

Game Masters acknowledge their failures, short comings, struggles, and mistakes.  They take responsibility for these things, provide avenues for players to provide feedback in regards to these things and earnestly considers earnest feedback.

B. Adjudicating Rules

  1. Exercising Authority

If there should come a time, Game Masters deal with players or situations that are detrimental to the game. Game Masters that must deal with these things do so in service to Rule Zero, with respect to the players involved, and in accordance with their highest standards of professional and personal acumen.

Computer with Graph
Standard 7
Analyst

Standard 7: Regarding Improving in the Craft

Game Masters employ advanced techniques to ensure the aims of the game. They do this through

A.Player Interactions

Game Masters observe their players, learn what makes the game better for them.

B. Game Logistics

Game Masters observe the logistical considerations of their sessions and not ensure their administration is smooth for the players.

C. Game Observation

Game Masters always observe their games and ensure they understand the action happening sufficient to participate fully, and for later reflection toward better practice.

D. Personal Observation

As Game Masters study themselves as they do their players, connecting authentically and sympathetically with themselves.

Traditional Library
Standard 8
Scholar

Standard 8: Regarding Loving the Craft

Game Masters love their craft. This is indicated by

A. Continued Education

The Game Master finds means to educate themselves. They use self-reflection to find weaknesses to strengthen and strengths to capitalize. The Game Master does not allow analysis work go to waste.

        B. Promotion of the Craft

Game Masters endeavor to promote the craft via

1. Producing Games Sessions

2. Promotion of the craft directly via public announcement, paid advertisement, and/or promotion of game sessions created by Game Masters

3. Contributions to the community of Game Masters

4. Recruitment of Players

5. Recruitment of other Game Masters

6. Training of Players

7. Training of Game Masters

Video Game Computer
Standard 9
Gamer

Standard 9: Regarding Being Good

All Game Masters certifying affirm that gaming is to the benefit of humanity. Therefore, Game Masters are responsible to be good.

A. As a Player

Participants should meet the standards they expect of their players.

B. As a Person

Game Masters strive to better themselves, and achieving such is good.

C. As a Game Master

Game Masters are responsible for other peoples’ most valuable resource, time. Game Masters work to ensure that time is good.